(While the graphics are lovely, they’re deliberately abstract, so the focus is on the words.) You choose both which city to travel to as well as how Passepartout interacts with Mr Fogg, the locals, and the world’s wondrous steampunk technology. My excuse for reviewing a SFF game on a SFF book review site is that 80 Days is a modern choose-your-own-adventure book. On my first playthrough, I got us kicked out of the Trans-Siberian railway by a fake waiter on the second, Passepartout kissed Death in New Orleans on the third, Fogg calmly asked me to arrange a mutiny so we could cross the Pacific faster. It is your job to choose the best travel routes, obtain the necessary funds, get into and out of all sorts of scrapes, and still iron your master’s shirts. Monsieur Fogg has left all the actual planning to you though. You play the valet Passepartout, whose new master has just made a wager that he can travel around the world in 80 days or less. (Available for Windows, iOS, and mobile devices!) Inkle’s 80 Days is a text-based adventure game that adapts Jules Verne’s 80 Days Around the World, and it’s my latest obsession.
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